The Slavic Nations Culture Pack brings three new playable factions to Total War: ATTILA. The Anteans, Sclavenians and Venedians may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles. A hardy and mobile people, The Slavs range far and wide across the blasted Steppe to recolonise and bring new life to abandoned earth. When conflict occurs, they release withering hails of poison arrows on their foes. Whether through diplomacy or conflict, they offer the perfect counter to the Hunnic threat, and introduce a number of unique ways to play Total War: ATTILA in both Campaign and Battle. New buildings and victory conditions Victory for the Slavic Nations requires the player to build Wonders from the new Legendary building chain. The scale of the victory (minor/regular/divine) and type of victory (military/cultural) depends upon the Wonder built, and players can continue to build different Wonders to achieve greater scales of victory. These Wonders, while very expensive to build and maintain, confer increasingly powerful provincial and faction-wide bonuses, and unlock powerful new battle abilities for Slavic units. The new City Religion building chain offers temples with numerous religious and civic bonuses, and unlocks the Last Stand battle ability for all Slavic units in the province. The new Town Religion building chain offers temples which improve growth and fertility within the province. Combined with their cultural immunity to snow attrition, this enables Slavic nations to thrive more effectively as the climate cools. Slavic Cultural Traits All factions in the Slavic cultural group benefit from the Hardy Warriors trait, which enables them to swiftly recolonise razed provinces. Hardy Warriors confers the following bonuses: Immunity from snow attrition Zero colonisation cost 50% discount for all main settlement buildings. In addition, the new Zadruga building chain helps the Slavic nations to kickstart their economies in newly colonised regions. The chain offers a large base income at tier 1, and generates increased wealth from adjacent owned provinces. In brief, the Slavic nations can very quickly establish fresh colonies at no cost, and begin profiting from them immediately. Poison arrows A unique new ammunition type available only to Slavic factions, poison arrows are the deadliest arrow type in the game. Poison arrows cause exhaustion to the target and generate damage over time. The Anteans can employ heavy poison arrows, with severely enhanced negative effects on their targets. The Slavic Nations The Anteans Often considered to be an off-shoot of the Venedians, the Anteans have nevertheless fought with savage fury, forging both independence and an identity of their own. Ironically, they were saved from Gothic subjugation by the advancing Huns, who forced the Goths westward before they were able to establish total dominance over the Slavs. The dawning of the 5th century AD promises nothing but further chaos; the Huns continue to maraud whilst the Roman Empire braces against them, desperately hoping to hold back the tide any way they can. Amidst this, the Anteans stand firm, determined to prove themselves strong, to emerge a unified Slavic power! With a starting position adjacent to the Huns, the Roxolanians and the Quadians, Antean campaigns offer a significant challenge from the word go. Their faction trait also means that they must be mindful of battle terrain, and choose their engagements accordingly. As a result, Antean campaigns are rated Very Hard! Faction trait: Liberty for Wolves +20 morale, melee attack, melee defence, melee damage when fighting in forests +20 morale, melee attack, melee defence, melee damage when fighting river battles -10 morale, melee attack, melee defence, melee damage when fighting in grassland/open fields The Venedians The true origins of the Venedians are shrouded in confusion, the Romans incorrectly classifying them as a Germanic people. With typical Roman snobbish arrogance, Ptolemy described their squalid living conditions and their “repulsive” appearance. Despite these scathing remarks, the Venedians have endured, becoming so populous that they have branched into two separate groups; Eastern Roman scholars make specific mention of the Venedians as the “fathers” of many of the other Slavic peoples. Although considered a guiding light in the gloom of the upcoming 5th century AD, the path ahead will not be easy - Huns, Romans and barbarians all encroach on Venedian territory. Yet if they can hold their nerve, and never cower to the mighty or the desperate, they may rise to inherit the world beyond! Combining major farming bonuses with the Slavic Nations cultural trait, the Venedians excel at colonising and building their economy around algriculture. They also have a unique event chain which majorly improves their diplomatic relations with the Huns over time, making them well-placed to avoid the worst ravages of the apocalypse. Faction trait: In Touch With The Ground Venedian farms carry no negative effects (squalor/public order) +100% income from farms -50% income from commerce, industry and culture The Sclavenians The Sclavenians are an aggressive Slavic people who descended from the east, taking advantage of the thinly-spread Imperial armies and raiding Thrace and Illyricum - intent on finding both loot and a place to settle. Inevitably, this has drawn the ire of the beleaguered, but nevertheless still proud and mighty Roman Empire. Now, as the 4th century AD ebbs away, the 5th promises to be a time of unending challenges. Yet the Sclavenians are possessed of a fierce and irresistible temperament, showing time and time again that they are capable of mighty feats and that the future will be no different! With a faction trait geared specifically towards slaying Nomad factions and profiting well from it the Sclavenians are the world’s best hope for defeating the Huns! Faction trait: Horned Is The Hunter +10 morale, melee damage, melee attack and melee defence when fighting Nomadic factions Extra income for every unit destroyed +5 Public Order from military presence Unit rosters General Warlord’s Guard Weapon: Axe Armour: Mail Shield: Slavic wooden shield Info: Elite bodyguard unit Spearmen Slavic Levy Spearmen Weapon: Spear Armour: Cloth Shield: Round Info: Basic tier 1 spearmen Slavic Spearmen Weapon: Spear Armour: Cloth + Slavic breastplate Shield: Round Info: Upgrade of Slavic Levy Spearmen, average quality infantry Slavic Noble Spears Weapon: Spear Armour: Mail Shield: Round Info: Upgrade of Slavic Spearmen. Elite infantry. Slavic Large Shields Weapon: Spear Armour: Cloth Shield: Slavic wooden shield Info: Very defensive spearmen, average quality Chosen Shields Weapon: Spear Armour: Mail + Slavic breastplate Shield: Slavic wooden shield Info: Elite very defensive spearmen, upgrade of Slavic Large Shields Axe Infantry Slavic Axe Levy Weapon: Axe Armour: None Shield: Round Info: Basic tier 1 axe infantry Slavic Axemen Weapon: Axe Armour: Cloth Shield: Round Info: Upgrade of Slavic Axe Levy, average quality infantry Slavic Axe Warriors Weapon: Axe Armour: Cloth + Slavic breastplate Shield: Round Info: Good quality axe infantry, upgrade of Slavic Axemen Perun’s Axes Weapon: Axe Armour: Mail + Slavic breastplate Shield: Round Info: Elite axe infantry, upgrade of Slavic Axe Warriors. Perun is the chief Slavic god Slavic Ambushers Weapon: Axe Armour: Cloth Shield: Round Info: Stealth axe infantry, also armed with javelins Followers of Veles (Venedians) Weapon: Axe Armour: Cloth + Slavic breastplate Shield: Round Info: Good stealth infantry, upgrade of Slavic Ambushers. Veles is god of trickery. Veles Chosen (Venedians) Weapon: Axe Armour: Mail Shield: Round Info: Elite stealth infantry, upgrade of Followers of Veles Horse Cutters (Sclavenians) Weapon: Bearded axe Armour: None Shield: Round Info: Good anti-cavalry infantry, fast moving Horse Butchers (Sclavenians) Weapon: Bearded Axe Armour: Cloth Shield: Round Info: Elite anti-cavalry infantry, fast moving Melee Infantry Slavic Warriors Weapon: Sword Armour: Cloth Shield: Round Info: Tier 1 melee infantry Slavic Champions Weapon: Sword Armour: Mail but no helmet Shield: Round Info: Good quality infantry, upgrade of Slavic Warriors Perun’s Champions Weapon: Sword Armour: Mail and breastplate with no helmet Shield: Round Info: Elite infantry, upgrade of Slavic ChampionsC Bow Infantry Slavic Levy Archers Weapon: Bow Armour: None Shield: None Info: Tier 1 bow infantry Slavic Archers Weapon: Bow Armour: Cloth Shield: None Info: Average bow infantry, upgrade of Slavic Levy Archers, minor poison Slavic Hunters Weapon: Bow Armour: Cloth Shield: None Info: Good bow infantry, upgrade of Slavic Archers, minor poison Poison Archers (Anteans) Weapon: Poison bow Armour: Cloth Shield: None Info: Average bow infantry, fire poison arrows, major poison Poison Hunters (Anteans) Weapon: Poison bow Armour: Cloth Shield: None Info: Good bow infantry, fire poison arrows, major poison Javelin Infantry Slavic Levy Skirmishers Weapon: Javelin Armour: None Shield: Small round Info: Basic tier 1 skirmisher snipe Slavic Skirmishers Weapon: Javelin Armour: Cloth Shield: Small round Info: Average skirmishers, upgrade of Slavic Levy Skirmishers, snipe Slavic Noble Skirmishers Weapon: Javelin Armour: Cloth + Slavic breastplate Shield: Small round Info: Good skirmishers, upgrade of Slavic Skirmishers, stalk, snipe , major poison Skirmish Cavalry Slavic Raiders Weapon: Javelin Armour: Cloth Shield: Round Info: Basic skirmisher cavalry Slavic Horse Raiders Weapon: Javelin Armour: Cloth Shield: Round Info: Average skirmisher cavalry, upgrade of Slavic Raiders Svarog’s Raiders Weapon: Javelin Armour: Mail Shield: Round Info: Good skirmisher cavalry, upgrade of Slavic Horse Raiders. Svarog is the god of fire/blacksmithing. Artillery Onager Weapon: Onager Armour: Cloth Shield: None Info: Basic artillery Bastion Onager As above, just for defensive siege battles in high tier settlements